Also, those familiar with classic platformers, can you remember how difficult and often frustrating they were? Well times that by a million with No Time to Explain. There is however the added confusion of parallel universes where players are often tossed a curveball which completely switches up the game, whether it’s a new character appearing from nowhere or a shift in the space-time continuum changing the creature that has your future self hostage. For those who played classic platformers such as Sonic the Hedgehog or even Mario, you’ll be instantly familiar with the way the levels progress. Once you’ve completed said levels, you’re then thrown into a boss level where you must take-down the creature that’s holding your future self hostage. You’re required to get to said portal by any means possible, and you’re given an infinite amount of lives to get there. Simply put, you face a series of scenarios where you must get to the portal to rescue yourself from the future. Fortunately the first “level” acts as a tutorial as you discover how the game is put together. You’re given little to no instructions on how to play other than that the left trigger is to jump, the right is to shoot, and the right stick is to direct your plasma-rocket-rifle-thingy. TinyBuild have come away from that with this, an Xbox One title that’s probably the most frustrating thing I’ve ever played in my entire life! tinyBuild have come away from that with this, an Xbox One title that’s probably the most frustrating thing I’ve ever played in my entire life! With literally no time to explain, you dive right into the crux of the game which in short is sort of a twin-stick shooter but with a gun so powerful it sends our nameless protagonist flying across the map and it’s this which is the basis of how you move around the game.
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